This armor turns critical hits into normal hits, making a frontline artificer a much better tank despite the d8 hit die. A full deck has 34 cards. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. Insect Cloud. The Boots of Speed double your walking speed, letting you reliably cross the battlefield without giving up your attack(s). Passing negative parameters to a wolframscript. When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. This is similar to current items like Guantlets of Ogre Strengths, Headband of Intellect, etc. The second benefit lets you change a non-magical object into another object. You can use a bonus action to speak this magic swords command word, causing flames to erupt from the blade. ), [Let's Read] The Wanderer's Guide to Merchants & Magic, My cousin in law used random Treasure generation tables that resulted in A 1st level Party getting a permanent potion of Heroism. The rod also gives you knowledge of your approximate depth beneath the ground or your height above it. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. This hollow metal tube measures about 1 foot long and weighs 1 pound. The staff has 50 charges for the following properties. If you expend the wands last charge, roll a d20. The creature is friendly to you and your companions, and it acts on your turn. You gain proficiency in the Persuasion skill, and you double your proficiency bonus on checks made with that skill. Once this special action is used, it cant be used again until the next dawn. Defending against ranged attacks is important, and these gloves allow you to catch incoming projectiles and reduce the damage done to you. As long as you Wild Shape into something with fingers, you should be able to benefit from it. Are there any feats that increase hit points? Store up to five spell levels in this ring (combined; the DM rolls 1d6-1 to see how many) and give it to anyone to cast. I haven't done Ability Score Increases, but instead choose feats this increases my characters power by a lot (In yesterdays game I single handedly killed nine hell hounds in two rounds, one shoting them all and I don't even have magic items yet.). Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The circlet cant be used this way again until the next dawn. Is there any magic item that increases Hit Points? Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. You can use an action to throw the token to a point within 10 feet of you. In addition, any creature in the bright light that can see you when the robes power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isnt pulled inside the bag first). The bag weighs 15 pounds, regardless of its contents. There are many magic items in D&D. While wearing this cloak, enemies have disadvantage on attack rolls against you. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. Now, not only do enemies need to locate you, they attack with disadvantage while you wear this cloak. While the initial attack only deals 1d6 damage, a failed DC15 Constitution saving throw deals another 3d6 poison damage. It is immune to the knock spell and similar magic, such as that of a chime of opening. Your proficiency bonus increases by 1 while this pale green prism orbits your head. While touching it, you can cast the scrying spell (save DC 17) with it. The creature makes a Charisma saving throw; on a failure, they take 3d6 psychic damage and are frightened of you. The helm and its gems are then destroyed. Molten Spray. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. I have one citation listed in my answer that does not mention stone of good luck at all. Any creature that eats an egg must make a DC 20 Constitution saving throw. Did I miss it, or are there only some attribute raising items? While wearing this ring, you have resistance to cold damage. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative. You are using an out of date browser. If you expend the wands last charge, roll a d20. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. This item is good for any spellcaster as you can regain up to a 3rd level spell slot once a day. These boots give you a flying speed equal to your walking speed. The wand has 3 charges. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. The limit of four hours a day (at one minute increments) wont be a problem unless youre attempting long overland travel, especially since most combat doesnt last more than a minute (10 rounds). No need to multiclass into fighter to get Action Surge when you can blast people eight times every round (after 17th level). Books, very rare. You gain the service of a 4th-level fighter who appears in a space you choose within 30 feet of you. If you arent wearing armor, your base Armor Class is 11 + your. dnd 5e - What are the official ways a tier 2 PC can improve its Ball Lightning. You can use an action to speak this staffs command word and throw the staff on the ground within 10 feet of you. This cloak gives you a +1 to your AC and saving throws. If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. My main exception are the various items that raise a stat to 19. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. The efreeti attacks you. The staff can also be used as a magic quarterstaff. Assuming your Wild Shape can be tattooed, this AC should carry over. As an action, you can speak the gems command word and expend 1 charge. This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. The first time you attack with the sword on each of your turns, you can transfer some or all of the swords bonus to your Armor Class, instead of using the bonus on any attacks that turn. If you meet the requirement, they are friendly to you and your companions and follow your commands. He also rips off an arm to use as a sword. and our You can also speak and understand Auran. This axe is cursed, and becoming attuned to it extends the curse to you. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). You have a swimming speed of 40 feet while wearing this ring. This black card spells disaster. You draw no more cards. The bird has the statistics of a roc, but it obeys your simple commands and cant attack. For the purpose of this weapon, giant refers to any creature with the giant type, including ettins and trolls. While holding the rod, you can use an action to cast one of the following spells from it: detect evil and good, detect magic, detect poison and disease, or see invisibility. Once three fuzzy objects have been pulled from the bag, the bag cant be used again until the next dawn. This helm has 3 charges. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by number. Once it has been used, it cant be used again until 2 days have passed. This is probably the best shard available in the game. (A brief websearch returned this list of good uncommon items, which seems about right to me. This item is perfectly fine for the uncommon tier. While you wear them, you gain the following benefits: While this bowl is filled with water, you can use an action to speak the bowls command word and summon a water elemental, as if you had cast the conjure elemental spell. In addition, the creature can move at normal speed for up to 12 hours a day without suffering exhaustion from a forced march. Barbarians act as tanks for most parties by having a lot of hit points and damage resistances. This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. Lets you have 1 dexterity and wisdom. This item symbolizes unrepentant evil. Alertness. Backline druids can keep their party alive without spending spell slots. The creature named or contained in the named cell appears as an image on the mirrors surface. The djinni appears in an unoccupied space you choose within 120 feet of you. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. Each face has a distinct marking on it that can be pressed. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. It gives you a bonus to your spell attack rolls and spell save DC according to the rarity, and you can regain one warlock spell slot as an action each day. If feats, epic boons, or multi-classing is an option, then they might be useful for you to pick up if the items are difficult to come by. This takes the hunting part of being a ranger to the next level. What spells are available to heal characters, increase their max HP, or grant temp hp? The Cloak of Displacement is probably one of the best magical items in 5e a Rogue could have. | Dungeon World SRD The boots regain 2 hours of flying capability for every 12 hours they arent in use. Your, A key is provided with the lock. Just remember to revert your snake back into a staff before it gets to 0 HP or the staff is destroyed. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. These crystal lenses fit over the eyes. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. Personally I think the primary problem comes from the aforementioned +4 CON item (and to a lesser extent +4 DEX). Gauntlets of Dexterity - 5th Edition SRD This property cant be used again until the next dawn. Combine this with Expertise in Perception, and you will almost always go first in combat and always see whats ahead. 5d4 toadstools sprout. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. In addition, you have access to properties based on the linked plane. (6.8 kg) As long as the object can fit in the bag's opening, the bag can hold it. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. For the next minute, you know the direction of the nearest creature hostile to you within 60 feet, but not its distance from you. This book contains memory and logic exercises, and its words are charged with magic. They return to Valhalla after 1 hour or when they drop to 0 hit points. Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain featuressuch as a door, a pit, flowers, trees, cells, rooms, or weaponsthat are up to 10,000 cubic feet. On a failure, the target is paralyzed for 1 minute. Armor (plate), very rare (requires attunement). If you wear heavy clothes, you can tolerate temperatures as low as 100 degrees Fahrenheit. The easiest way by far to look at items through the lens of balance is to compare them to official items. Shaking the bottle fails to interrupt this process. Casting the spell by reading the scroll requires the spells normal casting time. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Once a magic beads spell is cast, that bead cant be used again until the next dawn. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. The gate then closes. | Monad Echo SRD You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Weapon (any axe), rare (requires attunement). The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. So, a very reasonalbe magic item would be say Boots of Dexterity, Set Dexterity to 19 unless already higher. If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. At least your paladin can dream of having one. Hit Points half the hit point maximum of its summoner It's one some of the item lists that seem of similar provenance to eventyrgames.com but after a quick google search, it seems like the majority of mentions as a top tier uncommon item are from r/3d6 and the like - optimizer forums. It understands your languages and obeys your spoken commands. Once a card is drawn, it fades from existence. Other than every 4 levels and the Wish spell, I mean. Most of the time giving the wizard a 19 CHA or the thief a 19 INT isn't going to unbalance their character. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. 13. Ivory Goats (Rare). Combine this with a high AC and make it almost impossible to take damage. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. This vibrant purple prism stores spells cast into it, holding them until you use them. Insight (Very Rare). After putting some drops of your blood into this vial, you can use it as a spellcasting focus and gain a bonus to your spell attack rolls and spell save DC according to its rarity. Your Constitution score is 19 while you wear this amulet. The medallion has 3 charges. Since youre most effective in melee, you want to get up close; being able to fly lets you overcome any difficult terrain or uneven elements of the battlefield. Anything you wear or carry is invisible with you. If you wish, all creatures in the area that arent hostile toward you automatically succeed on the saving throw. While lit, the candle sheds dim light in a 30-foot radius. In addition, you and everything you wear and carry are unharmed by temperatures as low as 50 degrees Fahrenheit. Spells. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. It can become a giant fly for up to 12 hours and can be ridden as a mount. This means that if you have multiclassed into even 1 level of cleric (which can be a great multiclass option), the amulets bonus applies to all your other class spells. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. If you arent a dwarf, you gain the following additional benefits while wearing the belt: Wondrous item, rarity varies (requires attunement). While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. Wondrous item, rare (silver or brass), very rare (bronze), or legendary (iron). You gain a bonus to your spell attack rolls and spell save DC according to its rarity. The trident regains 1d3 expended charges daily at dawn. While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. You can also use a bonus action to speak the armors command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. For example, a 1st-level Paladin wearing plate . The least powerful option sets your Strength to 21, while the most powerful sets it to 29. Spells. The potion has no effect on you if your Strength is equal to or greater than that score. If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. If youre wielding a two-handed weapon, youre normally unable to benefit from a shield. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The target's skin turns bright blue for 1d10 days. Its interior is divided into two floors, with a ladder running along one wall to connect them. If you issue no commands, the creature defends itself but takes no other actions. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question. You can use an action to press the button, which causes the rod to become magically fixed in place. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. If you take damage, the property ceases to function until the start of your next turn. In 5e, what are the other ways to permanently increase ability scores. This insignia from The Hoard of the Dragon Queen gives you a +1 to attack and damage rolls of unarmed strikes or natural weapons and are considered magical. A creature that is neither good nor evil in alignment takes 6d6 necrotic damage upon touching the talisman. As you said, you're at 8th level when Rare items should be introduced to the campaign. Bronze Griffon (Rare). If you arent able to get a tattoo, Elven Chain gives you an AC of 14 + Dex (max 2), and you dont need proficiency with medium armor to wear it. If you expend the last charge, roll a d20. You disappear and become entombed in a state of suspended animation in an extradimensional sphere. However, the real benefit is gaining a +2 to attack and damage rolls with those weapons. +2 boost your AC and keep swinging that greataxe. Once used, the suggestion power of the crystal ball cant be used again until the next dawn. What better way of improving that than with a cloak that grants you advantage on your stealth checks to hide and disadvantage on Perception checks to locate you? On a 1, the wand crumbles into ashes and is destroyed. RELATED: 15 Best Magic Items For Barbarians In D&D 5e, Ranked. While wearing this circlet, you can use an action to cast the scorching ray spell with it. Check it out here. Ebony Fly (Rare). When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. While holding this wand, you gain a bonus to spell attack rolls determined by the wands rarity. You can expend 2 of the rings charges to cast dominate monster on a water elemental. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. Why is this uncommon magic item better than this rare magic item? The effects of this amulet are simple yet powerful. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. Weapon (longsword), rare (requires attunement). In a similar way, you can use an action to speak a second command word and free one creature trapped in the mirror. Each time the item opens a portal, the GM decides where it leads. Medium Armor for example only limits you to a +2 bonus, +3 if you have Medium Armor Master. The first of many magic spellbooks found in Tashas Cauldron of Everything, this spellbook is filled with a selection of transmutation spells when you find it. You choose the form that the paradise takes. There is also the Book of Vile Darkness which can . Spellsword. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. So don't place one or make it easy to acquire. Pulling the hood up or down requires an action. While you wear these boots, you have a flying speed equal to your walking speed. This effect means the creature can cross or stand above nonsolid or unstable surfaces, such as water or lava. Tree. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. On a 1, the staff becomes a nonmagical quarterstaff. When you reach into the haversack for a specific item, the item is always magically on top. A Gloom Stalker that can fly. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gems magic is lost. Finding one of these is a huge boon to your character and having a +9 Strength modifier is a great help in ferrying your enemies out of this world. If an effect covers an area, you must center the spell on and include the target. The red in the potions liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. You gain a +1 bonus to AC and saving throws while wearing this ring. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. The rope has AC 20 and 20 hit points. +1 to all saves and all checks is much better than +2 to no saves and only DEX checks.