Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI, Screenshot of the Week #89 [Submissions Closed, Vote Now! The best answers are voted up and rise to the top, Not the answer you're looking for? If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. Learn more about Stack Overflow the company, and our products. Deputy Beagle is a weird exception. ], Guards not equipping the items I give them. Reddit and its partners use cookies and similar technologies to provide you with a better experience. How do I get to the Boomers without being blown up. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Best of luck! Generating points along line with specifying the origin of point generation in QGIS, Adding EV Charger (100A) in secondary panel (100A) fed off main (200A). Whenever completing a story quest, the next time conversation is started with a companion, they will talk about the quest. and our gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Do you know any companions that use energy weapons, I'd like to give my gattling laser away. All rights reserved. fallout new vegas - Do followers use ammo for a new gun? - Arqade Learn more about Stack Overflow the company, and our products. However, as Nerve is currently implemented, only the damage boost is ever applied to companions, limiting the usefulness of a high charisma build significantly. Sometimes when entering a casino, your companion will lose their weapons, and upon leaving, they will still not have their weapons. They can also wear all types of armor and power armor that is not related to a faction, even without having the Power Armor Training perk. Gun Runners' Arsenal | Fallout Wiki | Fandom Go on nexus and type the name of each companion into the search panel. No. We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. The only way to kill a companion outside of console commands and hardcore mode is too serve them up as the replacement for, All companions in the base game initially had a basic concept design made by, Several remaining resources point to the game having at one point allowing the ability to have multiple humanoid companions. Piper uses a standard 10mm pistol. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. -removed world placement of companion ammo source. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). Macready uses ammo supply differently when equipped in power armor, Equipping clothes with other commands won't equip the clothes. Copyright 2023 Robin Scott. Issuing a command without a target will simply result in nothing. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. For instance, all settlers carry a standard pipe pistol using the .38 bullet. So I don't know exactly what will happen when they run out yet. Where do you find the key for the 2nd floor of the broadcast building at Black Mountain? The guns run on MCA ammunition, so they just clog up the inventory. This means they only need to carry 1 ammo. I know Raul changes to his Mexican Cowboy outfit (can't spell the right word) if you go that route, so I don't bother giving them armor or weapons after a while. Question about companions :: Fallout: New Vegas General Discussions You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. Or the .38 ammo type at least (due to beginning with a pipe pistol)? To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Looks like i really need to make a full Legion playthrough. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The moment you give them something different they'll need ammo to use with it. My follower picked up a gamma pistol and a few rounds along our travels, and ran out of ammo shortly after. This means they only need to carry 1 ammo equip someone with a minigun and 1 ammo, they can blast away all day! @DCShannon I found a thread on reddit that suggested modding the companion weapons and giving it back to them and they can use it with their infinite ammo. Yes, they use ammo. Espaol - Latinoamrica (Spanish - Latin America). pls help. The thing I do is basically have her use the ammo that I used to use in my old guns, ie, I changed my sniper to .50 cal ammo, so I have a lot of spare 308, so I try and find something worthwhile that's a .308, etc. Top Voted Answer. All eight permanent companions in Fallout: New Vegas. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI, Screenshot of the Week #89 [Submissions Closed, Vote Now! Well, they did in 1 and 2. This mod allows permanent teammates and temporary followers to use most weapons with unlimited ammo (scripted refill). Some assets in this file belong to other authors. Dont know what difficulty he is playing on though. tell him he is stupid because you vaguely remember companions using up ammo with their default weapon, it's not easy being this awesome and modest. If commutes with all generators, then Casimir operator? There do seems to be some exceptions for this though. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Sometimes I've noticed when looting a body or a "dungeon" rewards chest (like they always had in Skyrim, except these are commonly the Army green steamer trunks) Cait will ask me for small rounds/ammo if she ran out on her AsSault Rifle. Mercenaries mode is a special mode in Resident Evil 4 Remake that challenges players to survive and score as many points as they can against waves of enemies, with all sorts of ways to extend time, gain score multipliers, and more. It only takes a minute to sign up. Ammo and companions in fallout 1 : r/Fallout - Reddit One does not need to have their companions actively following to gain their perks; they can be told to wait. The best answers are voted up and rise to the top, Not the answer you're looking for? Followers used ammo? I'm going to try that tomorrow. MIP Model with relaxed integer constraints takes longer to solve than normal model, why? Connect and share knowledge within a single location that is structured and easy to search. Companions are special non-player characters who follow the player, aid them in combat, and provide a unique perk as long as they're in the player's party (whether following them or waiting; the perk stops applying when they're dismissed). This mod allows companions to use any weapon as a companion weapon, with unlimited ammo. It's normally $20, but on Steam New Vegas goes on sale multiple times. How do i give my companion a different weapon (gun) So i have rex and cass currently, everytime i try to put a perfect condition weapon in cass' inventory she would still use the caravan shotgun, is there a specific weapon type i have to give her or smth? Can Gun Runner's Arsenal Mods be attached to any weapon in Fallout New Vegas. My cousin was one of the companions and he just wouldn't stfu about how much ammo he was burning through. If I gave Cass a 12-gauge shotgun to replace the one she currently uses, which is a 20gauge, would I need to give her 12-gauge ammo for her to use it? Fallout New Vegas: The Best Follower For Each Type Of Build but if you give them a gun they use ammo. Magical companion ammo is a type of ammunition in Fallout: New Vegas . In this Legend of Zelda Tears of the Kingdom trailer breakdown, Logan Plant highlights Link's four new powers, along with bringing some speculation surrounding some hidden bits tucked away in the gameplay. The ammo is hidden and not useable by . Manage all your favorite fandoms in one place! Why is it shorter than a normal address? Guns do require ammo for your follower to use if it is not the default weapon they come with. Mysteriously, the Courier will have it. How do you get companions to switch weapons?? - GameSpot This can happen to ED-E. This may not be completely fixed in player/1.20.352: There was an instance of Rex and/or EDE attacking the human companions upon returning to The Lucky 38: This only seems to have been corrected after going back a couple saves and removing all remaining inventory from Rex; see more details at. This is more prone to happen if one chooses to wait for the companion, however. How do I not fail The Legend of the Star quest? Finally, weapons given to companions do not lose durability unless hit directly by enemies, therefore high-damage and high-degradation ammunition types are usually preferable unless said ammunition grants the enemy x2-3 damage threshold multiplier. End of information based on bugged content, Q&A session with Josh Sawyer during a live charity stream. Each companion also has a special attribute referred to in the game as Nerve. Only 10 shots. Do companions use ammo??? - Fallout: New Vegas - GameSpot #1 Quiet Wolf Aug 17, 2014 @ 5:37am If you go along the vanilla companions personal questline and complete them, I believe they all gain some major updates to weapons and armor. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). All 8 companions have very different. Giving invalid faction apparel to a companion will result in that companion immediately dropping the item (see Bugs for errors that occur with this); it is not returned, but must be picked up from the ground. Stats in Fallout 1 and 2 (and Tactics) work differently than the newer games. Unless you are getting the 50% companion damage bonus from 10 charisma though their default weapons are generally the best choice. Yep, unfortunately you do need to give the companions ammo. Set Target. I'm curious if you've noticed them run out of ammo with other guns. @DCShannon so you are saying that you believe that settlers do not use ammo? Fallout: New Vegas companions - The Vault Fallout Wiki - Fandom The weapon must be stronger then the original weapon the companion uses. Short story about swapping bodies as a job; the person who hires the main character misuses his body. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. They will also stop using a weapon if it breaks, according to the wiki. As for the ammo, yes. In. Every permanent companion has their own quest, either side or unmarked. They share the same main characteristics as the standard version of the weapon and only differ in name, such as: Permanent humanoid companions can wear and/or carry all types of clothing that is not associated with any faction. Fallout Wiki is a FANDOM Games Community. Will companions/settlers still run out of ammo if I give them a matching gun? -spoilers-. This add-on increases the number of unique weapons, weapon mods and powerful ammunition types and adds other ammo recipes to be discovered in the Mojave Wasteland. Only Boone and Veronica are able to carry or wear faction apparel. Companions default armor doesn't degrade and their default weapons don't run out of ammo. -removed world placement of companion ammo source. @DCShannon I'll have to keep a closer eye on them to see. As a former member of NCR First Recon, Craig Boone will carry or wear any NCR faction apparel. You may need to completely dismiss the follower from your party. Manage all your favorite fandoms in one place! Settlers still require ammo to use a gun but it doesn't seem to get consumed when they fire. Mini nukes for the fatman do actually get consumed and I'd guess (although haven't tested) that this is also true for missiles. Do companions need ammo? : Fallout: New Vegas Frankly speaking, the fully upgraded Hunting Rifle feels like the best non-energy based two-handed rifle in the game, despite not being the largest caliber gun in the game. 2023 GAMESPOT, A FANDOM COMPANY. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. What positional accuracy (ie, arc seconds) is necessary to view Saturn, Uranus, beyond? The player can have one humanoid and one non-humanoid companion (Rex or ED-E) in their party at a time . Characteristics Magical companion ammo is a special ammunition type that companions with ranged weaponry use when no regular ammunition is currently within their inventory. Do companions need ammo for weapons you give them and is Boone - Reddit Version 1.1. This author has not provided any additional notes regarding file permissions, Core concept and most of the implementation is courtesy of Morat48, This mod is opted-in to receive Donation Points. As noted in previous answers, companions do use ammo for their equipped weapon, other than their default. However, I think I found evidence that it happens just now, at least on Hardcore mode/Very Hard . Companions will use the highest DAM weapon that they have ammo for, and if they don't have any, they revert to their default weapon. Identify blue/translucent jelly-like animal on beach. Why did US v. Assange skip the court of appeal? Would she use up that ammo? What's the cheapest way to buy out a sibling's share of our parents house if I have no cash and want to pay less than the appraised value? All rights reserved. fallout 4 - Will companions/settlers still run out of ammo if I give Install hundreds of mods with the click of a button. When you give them a different weapon to use, you have to give them ammo for it. I crafted a much stronger one to give to her hoping she would use it instead of her normal 10mm. All 8 companions have very different styles and back stories, and have very specific personal quests. Privacy Policy. Magical companion ammo is a special ammunition type that companions with ranged weaponry use when no regular ammunition is currently within their inventory. However, after waiting for a certain amount of time, companions will return to where they were originally recruited. Veronica is a Brotherhood of Steel agent that can become a follower fairly early on in the game. Will followers swap weapons "intelligently"? Also to expand that further, their default weapons use a unique ammo called "Magical Companion Ammo". I haven't tested that yet myself. not with their companion weapon well they use companion ammo that has limitless supply. If you go along the vanilla companions personal questline and complete them, I believe they all gain some major updates to weapons and armor. You have to supply them with ammo. Companions Infinite Ammo Redux. I'd suggest running her with melee (since she WAS a pit fighter and a damn good one at that) with decent armor with boosting stats like Strengthened or something. Nice one Posts:3473 Joined:Thu Jun 21, 2007 5:30 am Companions Infinite Ammo at Fallout New Vegas - mods and community All permanent companions' default weapons have unlimited ammunition. Companions will tend to take safer, if longer, routes to the player if separated, however, should the player be traversing steep ledges or cliffs they may fall resulting in them becoming unconscious, or die if in Hardcore mode. If I give a gun that uses the same ammo type as the default gun carried by companions/settlers, will they still run out of ammo? [random, baseless argument that companions are OP because they don't use ammo.]. From left to right: Rex, Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. When the companions wear armor , does the armor wear off after time ? Temporary solution is sending your companion home or to the Lucky 38 then recruiting them again. Is there a generic term for these trajectories? rev2023.5.1.43405. tell your cousin to stop using the pew pew, and be a man and use a recharging pistol. Companions are only essential while recruited, which means they can be killed both before they are recruited and after told to leave. Typically my perimeter turrets kill stuff way before my settlers see them. Companions default armor doesn't degrade and their default weapons don't run out of ammo. 1. Can you still use Commanders Strike if the only attack available to forego is an attack against an ally? A player character with a starting Charisma of 1 can boost their companion's nerve to the maximum by use of an Empathy Synthesizer, Intense Training, Party Time Mentats (+5), high Survival (so that alcohol adds +3 Charisma), or stacking moonshine with another type of alcohol. GARU - Infinite ammo for your companions at Fallout New Vegas - mods Magical companion ammo is a type of ammunition in Fallout: New Vegas. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. For settlers things work slightly differently than with companions. If I give them an upgraded pipe auto pistol or pipe rifle will they now need bullets? How do you determine which weapons and armor a companion will use? Generic Doubly-Linked-Lists C implementation. As I said in the post the comment was made on, I suspected that this was possible, but couldn't prove it. @DCShannon Is it a magic gun too? Confused about it, the Vault didn't help me. This can be performed even during combat. The powerful open-source mod manager from Nexus Mods. unfortunately when i equiped it to her she pulled it out, then when we got into combat went back to her default 10mm :(. Nerve boosts the damage and Damage Threshold of each companion by 5% for each point of Charisma a character has. Companion ammo? - Fallout: New Vegas - GameSpot It is impossible to give it back. Followers have Magical Companion Ammo for their default guns, but if you want them to use any other weapons, you'll need to supply them with ammo.