************************************************************************************************************/ //***************************************************************************** I can get the one mentioned above all to work properly but the helo never comes. 2nd step: Power up the helicopter. (heli will move to "transportdelete" marker for clean up. It will hover too high in the air to safely disembark. And whole setup with two triggers activated via radio channels: Here it is set really fast (5) to make more prominent, what it is about: TDHandle = [heli1,(player modelToWorld [0,20,0]),0.5,5] spawn RYD_FastLand; [your heli name, landing pos, hovering altitude (will be a bit lower in fact),descent speed multiplier]. _insertionWp3 = InsertionHeli addWaypoint [getMarkerPos "transportdelete", 0]; }; Many thanks will test it tonight on dedi :), You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. }else{ //_insertWp setWaypointStatements ["true", "if (daytime >= 0 && daytime <= 6 ) then {""Deploy IR gernade!"" The script will also let you use your 40mm underbarrel grenade launcher, such as M203 and GP-25, from both mods to mark the landing zone. remoteExec ["hint"]; This project is distributed under the terms of the MIT License. ]; ArmA 3 Helicopter Landings Guide 101 How to Land Without - YouTube ["Options",true], Hope it helps you out ;). Thank you! _insertionWp3 setWaypointFormation "COLUMN"; https://github.com/xv/Arma-III-Heli-Extraction. If the Get Out waypoint is placed on an object, the group will move to the location of that object at the instant the Get Out waypoint becomes its current waypoint, then disembark as normal. oh ok that's good to hear. }; _type = _params select 0;//true for all group, false for player only. Groups will automatically board any transport vehicles they own if the next waypoint is far enough away. Whether or not the group finds any enemy units appears to have no impact on the search duration or range. When added to an infantry squad, they will move to the marker and search for mines in a search area with center being the waypoint position and a radius of waypointCompletionRadius, which has a default of 50m. Default is 100. If the assigned squad is inside a vehicle, they may "search" by driving the area in the vehicle, and may not disembark the vehicle unless prompted to do so. sleep 5; To make heli land and unload you can do two things , in script: Those codes wont work without modifying for your heli setup. If any group members other than the leader are in a vehicle of another group, that vehicle will stop to let them out. _insertWp setWaypointFormation "COLUMN"; if (not alive _host) exitwith { _insertionWp1 setWaypointCompletionRadius 10; Deal with it. After the helicopter lands at the extraction zone, it will not wait forever to be boarded. maker. //_caller groupchat "Waiting for orders use the order pilot action! ArmA 3 Helicopter Landings Guide 101 How to Land Without Gaining Altitude! You can use those to create any path you wish for a vehicle, including the speedy landings like in the campaign. If interested, hereafter a complete list of my scripts with links: If you have comments please use the specific BI forum. Game updates, videos, pictures, discussions, help, and more. Disable whomever gets the action until the heli is destroyed or the insertion is complete. . tab - Search for Helipad (invisible). Command Group: AI Behaviour (18 P) Command Group: Animations (27 P) Command Group: Arrays (36 P) Command Group: Artillery (8 P) }; _id = _this select 2; In short, the CYCLE waypoint is just an instruction to the unit to go back to the starting position. I can help. FEATURES CONTENT ADVANCED FDM Opt into the alternative flight dynamics model powered by RotorLib for all official Arma 3 helicopters. SLING LOADING Thats a way to do it, but with the script you are more flexible. _insertionWp setWaypointFormation "COLUMN"; //_caller groupchat "Select insertion point. UPDATE: I forgot to give rep toozealot111for the fastrope. Only a Switch type trigger or script command will move the group from the waypoint. (THE BLEED FLARE) CallMehTOMMEH 15.7K subscribers Subscribe 99K views 3 years ago DESCRIPTION Totally not. 3. place a default marker anywhere on the map called "transportdelete" You select wither insertion or land (if insertion wait until heli stops of insertion point and toss ropes. Once at a guard point, the group will continue to check if any higher priority guard point requires guarding, or for any enemies to engage. Units in crew positions will not disembark. Now make the northern and southern fortifications weak, and suddenly you might find yourself flanked. You can supply specific class for troop if you want. Description Description: Forces a helicopter landing. { A leader on foot will rarely search more than 50m from the waypoint, while a leader in a helicopter will search up to 300m from the waypoint. If the waypoint is placed upon an empty vehicle and the group already has enough vehicle spaces to fit the entire group, the group leader only will board and drive the new vehicle, while any foot units will board the group's original vehicle(s). Everything about the ARMA game series by Bohemia Interactive on reddit! Place a invisible helipad where you want your helicopter to land, then place a marker (best works the system marker because it doesnt show on the map) on it. Yan can also add waypoints to unloaded units by using a unit as waypoint storage (priority over group to join). "; _monitor = [] spawn { waituntil { sleep 1; (alive helo) && (!alive player)}; {deleteVehicle _x} forEach crew helo + [helo];}; Preparing to land! Espaol - Latinoamrica (Spanish - Latin America). ]; /************************************************************************************************************* One of my pet peeves is when somebody asks for help and gets it and never replies back or if someone has an issues and find some solution but never post it for everyone to see or somebody says they have something that'the main conversation of a thread and they don't share it lol good day gentleman this was not a criticism just an observation for enlightenment Avibird. #5 In order to retrieve a unit's or vehicle's weapon see. If you really want to ensure the helicopter lands where you want it - Go to the place objects and select the bulidings, etc. Control radio availability, chat messages and subtitles. If there are only human players, the helicopter will not land. Happy flying everyone, and please leave me a comment if you're unsure about anything I said in the video!Big love guys n gals,- TOMMEH_________________________________________________________________Timestamps:What is a bleed flare? and I have been watching lots of videos on it. AI leaders will generally pause to choose a path before they start moving. But that's how you do it. However, sometimes the group may start to attack the object, then instantly move to the next waypoint without destroying anything. If the waypoint is placed upon a vehicle driven by a friendly unit that is not capable of carrying the entire group, and the group already has vehicles capable of carrying the entire group, as many units as possible will board the waypoint vehicle and the remainder board the original transport. A tag already exists with the provided branch name. added new parameters to every main script; 0.23 . _insertionWp1 setWaypointSpeed "FULL"; This page was last edited on 4 January 2023, at 18:44. There are many possible combinations of circumstances, each with slightly different effects. Commands to manipulate the camera for intros, outros and cut-scenes. The search will attempt to visually check all locations within the search range, so a search inside a city will take far longer than a search in an empty field. _insertionWp3 setWaypointCompletionRadius 50; hint "Command: Request Cancelled"; Ill share it when I get to it (at work). Force Ai Helicopter to land? : r/armadev - Reddit I belive the landings you are likely referencing from the campaign are done as a unitCapture and unitPlay by BI. Please note, the heli will find a safe place to land. onMapSingleClick "clickpos = _pos; mapclick = true; onMapSingleClick """";true;"; //Wait until the chopper is close. //Go to location wait for signal After i have played around with your script i found out that if i just make a heli with AI only they don't land on the marker only if i play as one of the Ai it will land any chance i can change something so i can have two helis land in my intro ?? If attached to an object, the waypoint will remain fixed at the objects initial position as displayed in the mission editor (even if that object actually starts the mission in the cargo of another vehicle or has its position changed by its initialization string). The script will execute. Note only two groups can join at a single Join waypoint. However, if you can get around the new commands, it can be ported easily. }else{ Flying | Ravage Wikia | Fandom Commands related to in-game time or system time. Create, define, use and manipulate locations. I can appreciate that, but a more polite response would have been better. Name the marker whatever you want. had to ditch my script because of that. "Pilot: Deploy IR gernade!" This command only works if there is an AI team commander present in the cargo of the vehicle. dub_fnc_rtb = { Not tested in MP yet, but it should work without any problems. _insertionWp1 setWaypointStatements ["true", "hint ""Pilot: GO! The second custom argument determines the classname of magazine to be loaded. The exact object the group will attack is not easily predicted, and if the group itself is near the spatial Destroy waypoint when it becomes active, the group may even choose to attack, but not necessarily destroy, one of its own members. //PICKUP!!! An alternative would be faking via script whole thing by setting hovering altitude to 0 and doing this instead of above: In this case the loop, that presses the heli to the ground stops, when player exits the heli and the engine is turned off by this script when heli reaches the ground. To make AI hunt down a known target, you need to setCombatMode to "RED". _wp = _heloGrp addwaypoint [_lzpos,0]; :P In this Arma 3 helicopter landings tutorial, I delve into the mechanics behind the elusive \"bleed flare\" landing. _host removeaction _id; _player = _this select 1; If a Move waypoint is attached to a building object, the "Position In House" menu option will become available. hint "Pilot: Waiting for orders select a map poistion and use the order pilot action! (_veh select 0) setVehicleVarName _vehName; A tag already exists with the provided branch name. if not, set to configNull. It should be called constantly (say in the waitUntil loop with 0.1 sleep or maybe even per frame, although that may be too fast) till heli is and as long should stay "landed". waituntil { sleep 1; count(_caller nearObjects ["IRStrobeBase",50])!=0 }; It can arrive from any direction. mapclick = false; The first trigger created is the most important, the second the second most important etc. For all aircraft, if the landing gear is destroyed, the crew will not attempt to land and will instead move on to the next waypoint or circle the Land waypoint. If the waypoint is placed on an empty vehicle, as many of the group as possible will board it. ArmA 3: Landing script and tutorial - YouTube