Heavy Pistols The good thing with Heavy Pistols is that AI is very accurate with them.
Best Sentinel Builds - Class Builds - Gameplay | Mass Effect 2 The Infiltrator's best approach is to use a high-damage weapon, such as the Mantis or Widow sniper rifles, in combination with all possible damage boosts, and a headshot to eliminate the tougher enemies from a distance. Incinerate will also panic most unprotected organic enemies for a few seconds, allowing you to retreat to cover if under heavy fire. During the mission aboard the Collector Cruiser, there will be the option of training in the usage of assault rifles, shotguns, or the M-98 Widow. Tactical Cloak has many different applications. I beat ME2, on Insanity Mode, with an Infiltrator. If you are a true believer in the "One Shot, One Kill" mantra and want to exploit it to its fullest, the combination of Assassination Cloak, Assassin, and the M-98 Widow rifle will ensure maximum damage per shot. The proper selection and use of squad members can significantly reduce the challenge of a given . Not only does it allow you to incapacitate enemies no matter their protection, it also provides a massive damage boost for a second after it wears off, allowing for a one-hit kill headshot on most enemies. It also can enable Incinerate to simultaneously both prime and/or detonate, Unlike in Mass Effect 2, Incinerate does not halt enemy health regeneration, though. This matters. Sniper rifles are the single most damaging means of attack for an Infiltrator.
What are all the possible power combinations for detonation? During those two playthroughs, I re-spec'd my Shepard often, playing around with different builds (though in keeping the Engineer a non-biotic class, I did not experiment with any biotic bonus powers). See also: Engineer Guide, Engineer Guide (Mass Effect 3) Engineers can spawn combat drones to harass enemies or force them out of entrenched cover positions. Drains shields, drains Geths' health, and keeps Shepard out of cover and in the fight. Generally I want Grunt up front taking the impact and keeping the enemies occupied whiel I pick them off from the back. Out of the 3 non-DLC sniper rifles, the Mantis is noticeably more problematic with regards to ammunition. It is also possible to conserve ammo when fighting mobs by simply freezing individual enemies with well-placed shots and ordering squad mates to finish them off. Headshots are usually easy to achieve. almost anything can kill husks, and you'd be better off using cryo or group cryo ammo, or using adrenaline rush and target their feet or get head shoots, or any of the other ways to kill them. 1: Always choose 'heavy' ability. However the Widow can usually drop enemies in one hit, so it can be a valuable asset to a good sniper. Heavy incinerate. " Reddit and its partners use cookies and similar technologies to provide you with a better experience. Thanks guys! In ME1: Killing enemies in the Mako reduces the experience you receive. Because the DoT effect of the Rank 5 Burning Damage evolution is relatively long (8 seconds), in multiplayer especially, this evolution may only be useful against larger boss-type enemies (Atlases, Banshees, etc.) He can equip two types of guns: A submachine gun and a heavy pistol. Even though Incinerate isn't as effective against shields or barriers, the burn duration is useful for preventing those protections from starting to recharge, especially on higher difficulties where the delay before recharging begins is much shorter.
Infiltrator Guide (Mass Effect 2) | Mass Effect Wiki | Fandom Dominate can be a very useful power if utilized correctly; hitting the right enemy will force all other enemies to shift targets and cover to adjust to the Dominated enemy, essentially throwing the enemy ranks into chaos. It is perfect for keeping exposed enemies ragdolled to be finished off with your weapons. What's also good about Incinerate is it's very effective against Armor.
Which Bonus Power for an Engineer on Insanity mode? Incinerate deals the listed damage to shields and barriers only. Like similar evolutions for other powers that bestow a DoT effect, the Rank 5 Burning Damage evolution is 40% (or 50% multiplayer) of the. Mordin already has Incinerate that obliterates armors, making this weapon choice redundant. Let us move to the equipment. The main disadvantage of this power is that it does poor damage to the health of synthetic enemies, making disruptor ammo more important against these targets. I also use it sometimes as a form of crowd control. But it is also quite powerful against all other forms of protection, and can both damage and stun multiple unprotected opponentseven organicswith one shot. Sniper Rifles, like the pistols, are very effective against armored enemies but weak against those with shields or barriers. For those particular squad mates your ability to respec them is not necessary, although welcomed. AI is quite effective at using this weapon and doing numerous spray shots. These weapons are very important for Mordin's build. SMGs are naturally suited for destroying shields, and become downright overwhelming when paired with high-level Disruptor ammo. If you like distance, then picking assault rifle training would not be a bad decision. This power allows you to move around freely outside of cover and get into a better position before taking an enemy out, but avoid overconfidence: try to keep cover within reach, and remember that enemy attacks not aimed at you can still hit you and break the cloak. Mass Effect Wiki is a FANDOM Games Community. To avoid the latter dont spam shadow strike, even though the massive damage makes it tempting. His shotgun and charge abilities are also hard counters for melee enemies like husks and varren. New comments cannot be posted and votes cannot be cast. Incinerate is already AoE.
Incinerate - Mass Effect 2 - Guides - Gamer Corner Guides It offers good synergy with native ammo powers, or those offered by allies, as it is an additional bonus. A great damage dealer all around, but sometimes struggles against shielded and synthetic enemies since he has no hard counter to either. If you are on higher difficulties, then leveling up Incinerate to level 4 couldn't go to waste as you need to blast through armor, and it can be very useful against organic enemies as well. You're browsing the GameFAQs Message Boards as a guest. With the addition of Disruptor Ammo, the Widow is capable of tearing through shields and destroying all enemies. Evolves Incinerate into one of the following options: Burn your opponents and incinerate their armor. personally heavy incernate, i dont have alot of problems with husks. Mass Effect 2 (ME2) Wiki Tech Power Incinerate Last updated 10 July 2022 13:7 Incinerate Incinerate is a Tech Power. If you are a skilled sniper, Stasis will allow you to kill any enemy with ease. Besides Miranda hes the only other Squadmate who can handle all defenses reliably. Builds for all squadmates. Avoid Moving Mordin without a cover, he will easily die as he has quite low shields and HP. However, Neural Shock does not work against synthetic enemies and many squad powers are a good alternative. Fantastic against collectors and blood pack, good against everything else as long as you have an anti shield pick too, Tali- great against synthetics, questionable choice in most other scenarios. Unprotected organic targets hit by Neural Shock will initially stand up straight and are forced to pose for headshots. The Viper highly benefits from (ab)using the sniper rifle time slowdown and only peeking out of cover for 1 or 2 shots, each time renewing the time slowdown.
me2 incinerate heavy or blast - akersmmm.com Note that an Infiltrator can remain cloaked while charging the Cain. I didn't really use it or level it on any of my characters during my first playthrough because it just seemed like a useless skill. Sub optimal vs collectors, eclipse, and blood pack, but not useless. Archived post. Its freeze-effect is also prevented on higher difficulties because it can only affect unprotected enemies. The weapon locks on to an enemy, helping you to reach out and touch one of them; but be aware that it may not lock on to the one you want. 2023 GAMESPOT, A FANDOM COMPANY. Mordin Solus is Salarian Scientist. Spec into AI hacking for his loyalty mission and also geth shield boost to make him more of a tank sniper with his widow so he can be more survivable and do high damage, Liara- Trap squishies with singularity, use stasis on leader types. We maximize Mordin's passive ability and take the Salarian Savant upgrade. Neural Shockwave is instant-cast and instant effect, something Shepard's Full Cyro Blast would not be, and even has a lower cooldown. Although it loses its accuracy when fired continuously and/or at long range targets, it is very good at stripping shields and barriers at close range. With the high 2.4x damage bonus against armor, even on Insanity, Incineration Blast can fully strip armor of weaker armored enemies like vorcha and husks (slightly better than Heavy Warp damage). Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage . A quick and skilled sniper can take advantage of this to cause major havoc among the enemy before the effect wears off or the enemy is killed. Most unprotected humanoid organics panic for the duration while other unprotected organic enemy types such as, Hitting the unprotected health of enemies such as, A leveled up Incinerate may be a better and more damaging alternative to. Even for Infiltrators who use sniper rifles more sparingly, Disruptor Ammo can be very useful, particularly on higher difficulties where many enemies are protected with shields.
Engineer Build - Unshackled Controller | Mass Effect 2 (ME2) Your projectiles inflict more damage. Because of this it would be a good idea for ALL of your potential squadmates that you choose the wide AoE version of their offensive skills and for those with Ammo powers to upgrade them to the Squad version. It is useless against organic enemies, and it cannot affect Mechs or geth unless their armor and shields are down. Cryo Ammo gives a chance for a player to freeze the enemy. Its shots do more damage than the M-97 Viper; however, it carries half the ammunition and fires more slowly. Husks, but their armor is very low. Reddit and its partners use cookies and similar technologies to provide you with a better experience. His charge ability, which cannot be commanded by the player, is incredibly powerful and can knock most enemies to the ground, even a fully armored scion and possessed troopers. For characters who lack this freezing option, like the. The longer duration of the Burning Damage DoT over the normal DoT (8 seconds versus 3 seconds) does increase how long organic enemies are panicked.
incinerate heavy or blast - Fextralife Forum Frozen enemies falling over normally fall slowly and predictably. not "over time") against protections (armor, barriers, and shields). Just remember that they aren't good at range, so if you pick up shotgun training, then watch your ammo and how you use these weapons. The damage boost is in practice only a fraction of the listed value, since it's not multiplicative. This section will cover what weapons you should equip for Mordin to maximize his damage. Still, a good squad for an Infiltrator is just about any combination you can think of; all you really need to worry about is tailoring it to the situation you will be facing. Warp Ammo fills the gap left by the Infiltrator's lack of biotic abilities. This 3rd Spec is specifically for missions composed of a mix of both synthetic and organic enemies, such as Eclipse Mercs, or heck just use this build and only this build for the whole game. Very effective against armor. Incisor is only good in Shepards hands and even then not very. Assassination Cloak is best used by one shot one kill snipers for its bonus to damage, while Enhanced Cloak is best used by Infiltrators who enjoy flanking their enemies, going from cover to cover, or just getting up close and personal. While Shepard's own powers can't be used during Tactical Cloak, it can be a great way to aim your squadmates' powers as you can leave cover to get a clear line of sight to a target. At higher levels, a hacked synthetic can serve as an "ally", hacking an enemy again as soon as the last hack runs out, providing a great distraction. Ya dont waste a lot on your own concussive. Overall, this bonus power can make an Infiltrator nigh unstoppable against shielded enemies (especially on geth missions), but it has its drawbacks and is completely useless if there are no shielded or synthetic enemies to fight.
Your powers don't come out to 51 pts. And thats it! Find in guide . Frees up damage. The Blackstorm is a good weapon for the Infiltrator, if you like to get close. New comments cannot be posted and votes cannot be cast. Explosive Drone because Geth mostly only have shields anyway, and the few with armor make short work of any Drone as to rend it ineffective. Energy drain serves the same function as overload with the bonus that it restores her shields, and the drawback that it doesnt detonate flamethrowers. Many enemies stay behind cover, so you may have to invest in some shield upgrades because if you plan to snipe, especially if you get close, then you might have to keep your head out a while to get the target in your crosshairs. For more information, please see our Full details on all possible Romances. It's saved my life quite a few times, actually. Anybody know how many planets are in the game? Incineration Blast is the better evolution for most Infiltrators, given that Incinerate does respectable damage against anything but synthetic health and will more often than not hit multiple targets. I will classify both which is the superior option and the order in which you should focus on each respective power. Its improved version is unique in that it offers a 10% damage bonus instead of a longer duration, offering a bonus to defense and offense at the same time, making it a good idea to always have it active.
Heads Up for new players to ME2: Power Combos : r/masseffect - Reddit Weapon Training: Sniper Rifle, Heavy Pistol, Submachine Gun Even a weaker Incinerate can be used to the same effect if an enemy has little shields or barriers remaining. The Infiltrator is the quintessential sniper class, and an expert at guerrilla warfare. The bread and butter, and easily most used skill for these type missions, is Energy Drain. The Infiltrator can peek out of cover very frequently for one or two shots (the time slowdown is renewed each time), freeze enemies and finish them off once frozen. Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. Concussive Blast is great against hordes of husks, but that's about it. If you go along this path, you can forgo Incinerate and have a packed up skill that can damage both armor and barriers. one point is fine, but I wouldn't put anymore in it since you have three very strong teamates that have it. If you have the Aegis Pack, then you have access to the M-29 Incisor. With all these skills the build will be finished. Since my Mass Effect playthrough is coming to an end I decided to think about what kind of build I'd like to use for Mass Effect 2 on Insanity (My second time playing through it). Mantis and Widow benefit the most from the cloak damage boost. Infiltrators who find that they are good at the "one shot, one kill" style with the Mantis, and are comfortable using SMGs or Pistols to cover anything that gets too close should strongly consider the Widow, as it only improves upon the Mantis. Use your SMG or AR to strip shields, cast pull, and use warp to set off an explosion. For more information, please see our AI hacking is too situational to spend points on so dont, Garrus- Another S tier pick. Power Training: Combat Drone, Overload, Incinerate, AI Hacking, Cryo Blast Weapon Training: Heavy Pistol, Submachine Gun Engineers are tech specialists, the only class able to employ combat drones on the battlefield. Full Cryo Blast just for the few occasion where there are multiple exposed Geth to incapacitate, but honestly it is rarely used. Enhanced extends the duration to 8 seconds, while Assassination adds a whopping 35% extra damage for a total of 75% bonus damage. This advanced plasma round melts or burns nearly anything it hits. 2023 GAMESPOT, A FANDOM COMPANY. I always do wide defense stripping powers (incinerate, overload, reave). ALL RIGHTS RESERVED. Each character specializes in one or two of the three basic skill areas; the skills are combat, tech, and biotics, The character's base health score; this number can be modified by powers and upgrades, The character's alternate defense type and strength; this number can be modified by powers and upgrades, Each character begins at rank 1 in their primary power; they may begin at rank 1 in their secondary power, or it may be locked, meaning squad points may not be spent on that power until their primary power has reached rank 2; initially locked powers are indicated by, Each character has a unique passive class power that grants them a variety of bonuses, When a character is loyal, they gain access to an additional active power; when starting a new game or using the Retrain Powers upgrade, Commander Shepard can select any one previously earned loyalty power as a bonus power; these powers are locked, as indicated by, The types of weapons that this character is able to use, The mission or area where this character is first recruited, The mission where you can gain this character's loyalty; this character must be present during the mission, Each class specializes in one or two of the three basic skill areas; the skills are combat, tech, and biotics, Shepard's base health as a member of this class; this number can be modified by armor, powers, and upgrades, Shepard's alternate defense as a member of this class, either shields or a biotic barrier; this number can be modified by armor, powers, and upgrades, Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on the second power once the first has reached rank 2; initially locked powers are indicated by, Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on each successive power once the previous power has reached rank 2; initially locked powers are indicated by, Each class has a unique passive power that grants Commander Shepard a variety of bonuses, The types of weapons that this class is able to use. Trophy/Achievement guide, including embeded walkthrough links. Alternative to the tempest, however, has smaller multipliers against shields and barriers. It has the ability to remove armor in one or two shots and can distract organics that are vulnerable while dealing a fair amount of damage. This power additionally grants temporary health regeneration when used against unprotected organic enemies. Depending on the play style, each of the sniper rifles can be effective. Increase damage by an additional 40% (50% Multiplayer) over 8 seconds. I enjoy writing exceptional gaming content. Leaving the cloak at a low rank (or upgrading other powers first) is a very viable option.
For extra anti-armor and anti-boss fighting power, bring Garrus along with a squad-based Armor-Piercing Ammo to boost your own weapon to even stronger levels. Then switch to a pistol or an SMG for the remainder of the engagement. Concussive Blast is great against hordes of husks, but that's about it. Bring Mordin along and follow up with his quick cooldown (relatively speaking for squadmate abilities) Area Cyro Blast, while having his Heavy Incinerate in reserve for the few heavily armored foes. This is the class power for the Infiltrator in Mass Effect 2. I can't decide which one to get with Mordin. Note: This power travels in a straight line from the user to the target, hitting instantly. If you prefer to use an ammo power to give an edge at stripping away any protection, then Cryo Ammo will not suit your preference. Sabotage(+100% damage from tech powers)->Cryo Blast (optional)->Incinerate(if frozen +100% damage+electric combo after Sabotage)->Overload(fire explosion, if chain overload can be multiple explosions). The tradeoff is you must hit enemy shields or synthetic enemies in order to boost your shields and the size of your shield boost relies on how much damage you're able to deal (so aim for the enemy with the strongest shields).
Heavy Incinerate or Incineration Blast for Insanity? - Mass Effect 2 Cryo ammo in ME1 decreases the targets accuracy, letting the player take less damage from one source.
While it does help in crowd control, it has its limitations, mainly in range and ammo capacity. Besides, area throw won't do anything to 3 shielded Geth. The result is that anything with just health (no shields or armor or whatnot) is assassinated instantly. Do Not Sell or Share My Personal Information. Squadmates with automatic weapons will often fire full continuous clips at enemies that have recently ducked behind cover, and enemies hit by weapon-fire often try to get to cover quickly afterwards barring a rush, so a fair chunk of your squadmate firepower will be wasted. Incinerate does 1.5x damage against armor, but only half damage (0.5x) against barriers and shields. Cerberus troop just can't survive in this hell. The Firepower Pack also adds the Geth Plasma Shotgun, a mid-range, extremely powerful shotgun. It has great synergy with all weapon types but especially sniper rifles. It's situationally useful. you cannot keep boosting your shields higher and higher with every use. You can never go wrong with a sniper in your squad, Miranda- S tier Squadmate, you can never go wrong with her. Give him inferno ammo and his DPS is nothing to shake a stick at either. Instead use her flash bang often and shadow strike situationally. The ML-77 is also a good weapon because it, like the M-100, can be used in just about any situation.
Engineer's Cryo Blast on Insanity - Mass Effect 2 - GameSpot Shotguns cover close range, which, for Infiltrators, is normally covered only by SMGs and Heavy Pistols. For a dedicated sniping Infiltrator equipped with the M-98 Widow, and if you pick Warp Ammo as your bonus power and upgrade it plus Disruptor Ammo to the Heavy version you will be a one-man anti-everything monstrosity. Although this method of stripping enemy from its armor is effective, you already have Incinerate as a base power, making it slightly redundant. The nice thing is that it a slows down people but mainly saves ammo which can be an issue on insanity. The Incisor has 15 shots per thermal clip, but it fires in 3-shot bursts. You definitely need to use your squad well in this game, so heres some tips for how to use every team member on insanity. Incineration Blast is nice for groups.. IMO, Heavy Incinerate is better, simply because you don't find that many groups of armored individuals together. Do you *need* to explore all the planets? Assault rifles are a good choice if you want to avoid getting too close to your targets. Even then it is so you don't have to take another active power. Tactical Cloak's specializations are Enhanced and Assassination Cloak. Combat with the Infiltrator should be done at range, keeping enemies at a distance, and covering your squadmates. If I recall correctly someone tested the difference between the two a year ago (or something along those lines) and it took the same amount of Incinerates to fully strip a Krogan of his armor. If you aren't a good sniper or you have trouble keeping enemies at range, however, then selecting one of the other two training options might be a better idea.
Overload | Mass Effect Wiki | Fandom If you have the Kasumi - Stolen Memory DLC pack, then picking the M-12 Locust as your SMG, would serve as another long range weapon. This strat applies to anyone else who also has pull, throw, or shockwave. The Rank 6 Freezing Damage gives a big payoff if the character has a method for reliably freezing or chilling enemies. Synergizes really well with Mordins AOE incinerate; use it to take out the armor on a group of husks then cast pull field to instakill all of them. In order to successfully do this, you'll have to make sure that targets no longer have any form of protective layer. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Try whatever comes to mind and see what you can do with the squadmates you have! Like it's been said, it's situationally useful, and it's pretty useful against charging krogan. Increase damage to frozen and chilled targets by an additional 100%. It seems very useful as a bonus skill, allowing you to control the battle from both sides.
Mordin Solus - Mass Effect 2 Wiki Guide - IGN So feel free to use it every time you see a group of enemies with a health bar (for example Husks). Both seem like they 'd have their own particular advantages. You can't handle the truth. Mordin can use Submachine Guns and Heavy Pistols, and has Shields of 250 with 200 Health. It's situationally useful. Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage (except for the powers that are used to set up the combo). I mean I know I need to adjust member accordingly, but what I planned: You want to know the truth? Incineration Blast does similarly for enemy squad's armor. The cloak can be a double edged sword: on the one hand your damage is boosted and enemies don't target you, however many enemies will go to cover and refuse to pop out when the cloak is activated. Used effectively, there is little difference between Widow and Viper (counted in damage points, ammo reserves and pickup amount are similar). Before I answer: Do you have LotSB so you can rearrange their powers, or are you stuck with what you get?
[ME2] Engineer: three build specs : r/MassEffectBuilds - Reddit While you are using it, just be careful how much ammo you go through since the weapon does tend to eat through your stock quickly. Thane, Garrus and Legion; keep that in mind when picking allies for a mission. If I'm fighting a lot of guys on insanity and I shot through an enemy's defenses, but I don't have time to waste on him because some annoying heavies keep launching rockets or a mob of guys are starting to rush, I knock him down with a concussive shot to temporarily disable him while I deal with the more immediate threatthough I usually use a squadmate's concussive shot for that. Mass Effect 2 Wiki Guide. Cookie Notice I wouldn't waste your own bonus skill on it. Jack's abilities are also worth considering as she has a shotgun, which is useful against close-up enemies, Shockwave, which is very good at crowd control, and access to Squad Warp Ammo, in case you are fighting enemies with barriers. Her drone is a good distraction and can stagger enemies out of cover but rarely lasts long on insanity so get the explosive drone knowing this and use it like a grenade. Despite dealing damage over time, Incinerate is not affected by power duration upgrades. B-A-N-A-N-A-S! In missions with groups of enemies that are close together it can be used to quickly freeze the group allowing a skilled sniper to dispatch the frozen enemies quickly with the M-97 Viper or M-29 Incisor.
Incinerate | Mass Effect Wiki | Fandom Obviously use discretion in this, because sometimes it's too dangerous. As for specializations, Agent reduces the cooldown for your powers, increases health, and increases Paragon and Renegade points. Archived post. However, the cooldown from this power can interfere with usage of Tactical Cloak and as such may be moderately less useful than other bonus powers. Because she can also deal with enemy shields, she complements the Infiltrator nicely. If cooldowns weren't shared, I might use it, but there is always something better I could be casting in that cooldown. Better to use Tali. Large explosion taking place upon contact and within a three meter radius. If you are a dedicated sniper and are good at getting the critical shots you will likely find that you rather significantly out-damage most of your squadmates with weapons against standard enemies (barring Husk Rushes). But you've got Garrus, Zaeed and Grunt for that.